////////////////////////////////////////////////////////////////
// filename: player.h
// description: header file for the player engine class
// author: Jay Tomten (jaytomten@gmail.com)
// notes:

// namespace
using namespace std;

// defines
#ifndef __STATS__
#define __STATS__

// globals

// class for player stats
class Stats {
public:
    char  *name;
    int    type;
    float  influence;
    int    kills;
    int    units;
    int    fobs;
    int    building;
    int    points;
};

#endif

